Dev Log Week 9: It’s a Bug, Not a Feature


Hey everyone,

So, first off, no dev log last week. Honestly, I didn’t feel like I had much worth updating you on. For the past two weeks, I’ve been deep in the trenches working on the first lewd scene of the chapter. I went all-in on this one, trying something ambitious… and almost immediately regretted it.

Enter: animation hell.

If you’ve ever attempted animation in Daz, you’ll know it’s a special kind of torment. The software wasn’t built with animation in mind, so making it work involves stacking plug-ins like a teetering Jenga tower. And, surprise, things constantly break. Among the highlights: body parts disappearing entirely (thanks, Gen9!), which at one point cost me hours of work.

But hey, we made it out the other side. My 4090 is now happily churning through over 3,000 frames of animation for this scene. It’s a monster, and I hope it all comes together into something memorable for the game.

After finishing the animations, I was pretty burnt out. Still, I powered through and tackled the rest of the scene, which turned out to be the biggest I’ve ever written, over 800 lines of code just for this one. I’m aiming to wrap it up soon so I can finally move on to Scene 4.

What I’ve learned from all this: I need to be more selective with the lewds in this chapter. It’s a clear case for quality over quantity. I had originally planned scenes with most of the girls, but let’s be real, that’s not going to happen if I want to release this chapter in a reasonable timeframe.

Thanks again for all the support, and huge shoutout to Nuii, Bara, and C for helping keep me sane through all this.

Cheers, Bat

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