Dev Log Week 14: A Solo Dev Sandwich


I almost missed my usual Tuesday dev log. It’s been a hectic day, kicking off what looks like a busy week ahead. Working on this game in my spare time feels like therapy. I care so much about building Moonlight that it can get frustrating not being able to spend every waking hour on it. But we move.

This past week has been focused on writing and planning, both for this chapter and future ones. I made the switch from Notion to Obsidian for my notes. The reason? I wanted a single large canvas where I could lay out the story from a top-level view. Now I don't have to store everything in my head or dig through endless notes to find an idea I wrote down weeks ago.

I also had a great conversation with some veteran AVN devs that made me rethink how I approach this next release. I’m seriously considering releasing Chapter Two at a similar length and render count to Chapter One, rather than continuing to expand. This way I could release updates more frequently. I’m curious how the community here would feel about that. I'm always conscious of scope creep, and I don't want dev cycles to keep growing just because I’m trying to cram more content into each update. I'd rather release the story in manageable chunks and avoid cutting meaningful content—whether it's comedic or dramatic, just to hit a shorter timeline.

On the render front, I’ve comfortably passed 800 renders for this chapter. That 1,000 render milestone is in my sights, and I’m charging toward it.

Big thanks to everyone on Discord and Patreon who joined the streams or dropped comments this past week. It’s been a good one, and it really feels like a strong community is growing around AVNs in general. Hope you all have a great week ahead, and I’ll catch you in the next one.

Cheers, Bat

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